These are legacy unity particles, but I am using the new system (Shuriken) now. I have a couple of packages at the 50% completion stage that were made with Shuriken.
I’ve made my first web player using Unity. It was fairly easy to do and lets people see the effects in realtime. I plan to make a web player for each of the packages I’ve made.
This package of effects is my latest, theme was evil/horror/weird.
I have sixteen asset packages for sale in the Unity Asset store now. Its been a nice way to make some extra money.
I’m considering returning to the games industry in a year or two, depending on when I finish my electrician apprenticeship. I’m going to be updating my demo reel with some UDK stuff and focusing on tech art. I’ll add a lot more scripted effects and fancy materials.
Here’s some relatively new stuff. Any critiques or feedback is appreciated:
great work. I had one crit for the energy beam effects:
They look like two separate pieces jammed together. there’s the ball, then the trail but they dont look like they are one thing. Maybe taper off the trail as it goes from the ball to the beam?
[QUOTE=TheMaxx;23342]great work. I had one crit for the energy beam effects:
They look like two separate pieces jammed together. there’s the ball, then the trail but they dont look like they are one thing. Maybe taper off the trail as it goes from the ball to the beam?
They look cool, just a small crit![/QUOTE]
Thanks Maxx, good point. It is just separate textures overlapping with additive blending, so there is definitely a thing on top of a thing look. I could have spent more time integrating the two together.
lurker emerges from the basement blinking into the light of 2014
…Ahem, heya - so quick question - You guys have any good websites / info / resources for FX development in Unity - my googlefu is actually showing not a lot of info on FX in unity3d…
I’m going to be jumping back into more of an FX role over the coming month and wanted to get up to speed with how people are approaching FX dev in Unity
[QUOTE=PirateJoe;23384]lurker emerges from the basement blinking into the light of 2014
…Ahem, heya - so quick question - You guys have any good websites / info / resources for FX development in Unity - my googlefu is actually showing not a lot of info on FX in unity3d…
I’m going to be jumping back into more of an FX role over the coming month and wanted to get up to speed with how people are approaching FX dev in Unity
Happy new year and any info greatly appreciated!
Cheers
~ Joe =)[/QUOTE]
There’s nothing that I’m aware of that is Unity specific. Online tutorials are targeted at people looking for jobs at major studios so UDK tutorials are all I’ve ever found. Unity’s Shuriken particle system is very easy to understand so if you are capable in another engine it will be easy to transfer your skills.
Aye yeah - I’ve got all the principles down with Shuriken , just haven’t touched it for a year - so was just curious to see if much had changed - was taking a peek at what you can do now with Houdini + Unity, but FX still don’t appear to be part of that
I’ve built a prototype for a particle previewer app. I often get the question “Does it work on mobile?” when people see my particles. This app will allow anyone to see for themselves directly on their own mobile device.
This prototype is for PC and built with Unity. Next step will be to do an iOS build and test. After that, submit to app store.
I have a free Android app available using the particles in this asset package. The app allows you to tap on the screen and trigger particles.
Free app, no ads.