Motive Studios is looking for a Technical Artist to help oversee the performance-related aspects of our next Battlefield™ title. You will have high-level artistic sensibilities and strong technical skills; the ability to work with the art and software engineering teams to ensure world-class performance and quality. You must be passionate about making great games, be a strong problem-solver and an effective communicator. This is a permanent position based in Montreal (QC), Canada, and requires working onsite.
The Challenge ahead
Reporting to the Technical Art Director, this Technical Artist will support the greater art team with practical implementation and as part of our runtime Performance Team. You will assist the team with technical solutions in the engine, helping define budgets for content & reporting on project performance.
Skills and Requirements
- 3+ years of experience in technical art for games. Prior experience as a high-level Technical Artist on a AAA game team and at least one AAA shipped title is highly desirable.
- Knowledge of how art affects performance and rendering in modern game engines.
- Has a strong understanding of content creation, 3D engines and pipelines, and how to design and optimize them.
- Comfortable with profiling tools such as PIX/Razor or RenderDoc.
- Good understanding of asset optimization challenges/techniques and content creation best practices.
- Some understanding of code and at least basic skills in scripting.
Responsibilities
- Report and communicate any concerns regarding a potential mismatch between artistic goals and practical reality.
- Provide technical feedback to project leaders on their performance and budgets.
- Provide in-depth performance evaluations of content and scenes to team members with recommended actions.
- Provide technical expertise around performance to help facilitate decisions.
- Performance profiling and review bugs to stay on top of any issues.
- Provide clear guidance on technical performance constraints, maintain assets and help define asset budgets.
- Optimize content to ensure the highest quality across the project.
- Document technical processes for art and technical artists project wide.
- Review content and the game to ensure consistency, quality and compliance with performance goals.
Apply Here: Artiste technique / Technical Artist (Runtime) - BATTLEFIELD at Electronic Arts