Crystal Dynamics, the developer behind Tomb Raider, is looking for a Senior Technical Artist specializing in Mocap/Animation Integration.
In this role, you will work closely with animators and engineers to create immersive and dynamic animations, leveraging real-time data streaming and integration techniques. You will help support our gameplay team as well as the mocap stage manager during mocap shoots to make sure all the data is correctly captured for seamless integration into Unreal Engine. This will require that you are onsite in Bellevue, WA (at least 1-2 days a week + any additional time during mocap shoots). If you are well-versed in mocap, possess a strong knowledge of animation integration into game engines (preferably Unreal), and have the drive to ensure that every character animation is of the highest-quality, we can’t wait to hear from you!
Check out the full job description here: https://grnh.se/7782894e5us