First Contact is seeking a Rigging/Pipeline Tech Artist to help take our Characters, Weapons, and Animation Pipeline to the next level.
JOB RESPONSIBILITIES
- Collaborate with our art and animation departments to create rigs using our Maya-based, scripted rig build system
- Collaborate with our animation department to write tools that improve our control rigs, and animation pipeline
- Collaborate with other Tech Artists and Departments to push the studio pipeline forward
- Push the limits of what is possible in VR
REQUIREMENTS
- Must have a demo reel demonstrating tools, rigging, user interface design, and technical ability with a provided breakdown of your contributions to what we see on the demo reel
- 4+ years experience in games or related field
- Expert knowledge of Maya tools and architecture
- Working experience with Unreal Engine
- Must be proficient with Python scripting in Maya, with expert knowledge of the API and object model Maya exposes for scripting
- Solid math skills, with a good understanding of how matrices and vectors work
- Comfortable wearing multiple hats and problem solving both in DCC and in Unreal Engine
- Must be legally authorized to work in the US. All work will take place at our Santa Monica headquarters
- Ability to self manage tasks as well as communicate effectively with multiple departments in an ongoing fashion
DESIRED SKILLS
- Good aesthetic eye for rigging bipeds and realistic weapons
- C++ programming experience
- Experience with simulated setups like cloth, hair, and muscle deformation
JOB TYPE
Full-time
REQUIRED EXPERIENCE
At least 4 years of professional game development experience or equivalent
SUBMISSION / PORTFOLIO REQUIREMENTS
- Resume
- Cover letter
- Demo reel
Send all applications to jobs@firstcontactent.com