Hello!
For some context, in Maya 2022 when you create a blendshape (Or most maya deformers) and you go to the Attribute Editor > “Deformer Attributes” tab, you can create a falloff like a primitive falloff and only have the deformer affect the area inside the falloff primitive. Component falloff example here
I’ve written an MPxDeformer in maya C++ but I haven’t been able to find any examples on how to read the data.
There’s an exampleFalloff sdk example but it seems that is to output a weightfunction, not to read it from an input one.
Any insight is appreciated. Thank you!