Read weightFunction inside deformer

Hello!

For some context, in Maya 2022 when you create a blendshape (Or most maya deformers) and you go to the Attribute Editor > “Deformer Attributes” tab, you can create a falloff like a primitive falloff and only have the deformer affect the area inside the falloff primitive. Component falloff example here

I’ve written an MPxDeformer in maya C++ but I haven’t been able to find any examples on how to read the data.

There’s an exampleFalloff sdk example but it seems that is to output a weightfunction, not to read it from an input one.

Any insight is appreciated. Thank you!

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