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@Chloe_Sun: Happy Friday! Any good references(books, sites, talks) for procedural generation in worldbuilding that you recommend?
@theodox: There are some good GDC talks, though a lot of them come from the Far Cry 5 era, which was peak “press button, go home for night, hope algorithm made what I want”… an approach that is less popular today.
Here’s a couple that are outside the paywall:
I tend to prefer the approach laid out here:
Gonna copy this over to the website for lurkers too…
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Thanks for sharing, really interesting videos
Thanks for posting this! It’s really interesting.
This page also has a very long list of procgen resources ProcGen Space
Also for my Master’s capstone project I made an implementation of Procedural Placement using Density Maps (what they used for Horizon: Zero Dawn) but in a much smaller scale using scripts in Python and not in real-time like they do, but fairly fast. Y’all can see it in GitHub including the paper that explains it more in depth GitHub - HenrYxZ/pictorial-map: Prototype tool for creating 3D mini maps using data-driven procedural placement. The logic is in Python and visualization is in JavaScript with Three.js