In Maya 2024 polygon character modeling what would be the more problematic issues to have with a mesh, from the following choices: faces with more than 4 sides (n-gons), concave faces, faces with holes, non-planar faces, lamina faces, non-manifold geometry, edges with zero length, poles and misaligned normals.
Here’s Claude AI’s answer ( do you concur with it ?) :
In summary, non-manifold geometry, faces with holes, and misaligned normals would be the most critical issues to address, followed by zero-length edges and n-gons. The others, while still worth fixing, are generally less immediately problematic for character modeling in Maya 2024.