Hiya, putting out a bit of an SOS for any Motion Builder pros out there. I have a background in maya/om2 tooling, but have been thrown in the MoBu deep end, so I’d be extremely grateful for any insight or hints!
I’m looking to access the Roll Mode attribute on a character using python, to automate swapping it from Relative to Absolute and vice versa:
I thought I was onto something with this RollSolver attribute in the FBCharacter class, but the documentation is minimal and I don’t really see what changing the attribute between kFBParamRollSolver70 and kFBParamRollSolver75 is doing - it definitely doesn’t seem to be affecting the Roll Mode the way I’d hoped.
I also found this older thread: [Motionbuilder Python] Character Roll Mode in which the answerer recommends the “RollExtractionMode” property, which unfortunately exists on the hikSolver in maya, not mobu
I’m finding most things when using python in motionbuilder to be really intuitive, so I’m sure it’s something I’m missing, or that I’m looking in the wrong place. The tech/support community for MoBu seems a bit smaller than that of Maya, so I’m just hoping this gets in front of the right eyeballs - like I said, I’d be super grateful for any help or hints!!
Thanks!