Motion Builder 2013 Interface Question

Hi all,

I was wondering If I could get some help with an issue that’s been bugging me for awhile. I’m setting up a kinect pipeline in MoBu, following this tutorial:

http://area.autodesk.com/blogs/louis/3ds_max_and_motion_builder_workflow_and_a_bit_of_kinect[http://area.autodesk.com/blogs/louis/3ds_max_and_motion_builder_workflow_and_a_bit_of_kinect](http://area.autodesk.com/blogs/louis/3ds_max_and_motion_builder_workflow_and_a_bit_of_kinect)

Unfortunately, this is my first project involving MoBu, and I’m not yet completely familiar with the way it thinks, and it’s interface.

The issue is, in the version used in the video (2011) allows the plugging in of the brekel character to the input of another character with a drop down. In the 2013 version of MoBu, the interface is slightly different, and I can’t quite parse what I have to do to get the same result.

TLDR;

How do I drive one character with another in MoBu 2013?

I appreciate the help! =)