Maya2025: With image planes, how to snap its pivot to the base?

When you have an object selected and are editing its pivot (pivot editing mode) its possible to snap the pivot to the various components of its object. All the various snapping features work this way too, such as point, edge or snapping.

I am discovering Image planes dont have any of the above features at all. Right now I need a way to snap images planes pivot to the base of the image plane, so that I can then align the base of the image plane to the grid, so that it is flush on “the ground” (or grid).

By default the pivot is centred on its image plane, if I use this default pivot to the grid, then the image plane will bisect the grid, there are times when this is okay, in this instance though, I need the base of the image plane to be flush with the grid.

I really need a way to snap the pivot to one of the corners of the image plane, I am open to mel/python scripts and hacky methods, this whole thing has thrown wrench into how I can go about using image planes.

Thank you for any help.

Assuming you have created image plane in any of orthogonal camera viewports (not in perspective), pivot is at the world origin and in the center of image plane - you can offset Image Center itself, and if you do it by the half of its width and height in corresponding axes (note that width and height map to different Image Center axes, depending on which viewport image plane has been created in, so you’ll have to set values to correct axes), you’ll end up with pivot being in some of plane’s corners (which corner depends on whether you’ve added or subtracted values):

Image Plane

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Very clever solution, just what I was looking for. Thank you.