I’m looking for a way to change a HIK characters Source to None. I was able to find hikSetStanceInput , mayaHIKsetRigInput , and mayaHIKsetCharacterInput. But unable to find a command for changing the source to None.
it’s a bit of a pain as you have to source all the mel dependencies, hikGlobalUtils, hikInputSourceUtils
then you can switch the connections like this:
but it doesn’t work on referenced characters.
Going through the UI works for me using @ldunham1 method, but I can’t get your method to work @Mark-J - seems to get stuck in Stance mode no matter what I do.
Incidentally, I’m looking to do this via maya.standalone on a number of files so looking for a non-UI based solution as I’m guessing that’s not going to work.
Sorry to resurrect this one, but anyone figure this one out? The graph seems to disconnect the HIKStat2SK node from the skeleton when you set the input source to None. The characterization node is used to restored those connections when you set it back to Control Rig. I’m not sure what other changes need to happen. I hate this reverse engineering for something that should be so simple… in Motionbuilder it’s three properties you modify to get the result you want.