Smoking Gun Interactive is looking for a Lead Technical Artist to drive the art pipeline technology for our next generation cross-platform title. The Lead Technical Artist role requires an experienced and forward-thinking leader whose passion is to design powerful, artist-friendly, and game engine-efficient tools and pipelines that help shape and bring an artistic vision to life.
The ideal candidate demonstrates an exceptional level of creativity, proficiency, and satisfaction in problem-solving both artistic and technical challenges as the project vision requires. He/She is a great communicator who possesses equal comfort level in collaborating with artists and programmers towards reaching the goal - creating high quality art assets that are easily integrated into the game engine and meet technical platform constrains without sacrificing artistic integrity.
The Lead Technical Artist will define the production techniques used by artists, help design and document the art tools and workflow, educate/train the art team in the pipeline to ensure artists operate at peak efficiency, and supervise all technical aspects of art production over the duration of the project.
Please email your resume (along with demo reels, portfolios, sample code, and anything else that demonstrates your skills) to jobs@smokingguninc.com
Smoking Gun Interactive was founded in 2007 by award winning industry veterans and the creative forces behind Company of Heroes™, the highest rated Strategy game of all time.* Our studio is located in beautiful Vancouver, British Columbia.