I am trying to directly connect a null node’s translateY and translateZ animation to a texture node’s translate U and translate V. Using FBConnect doesn’t seem to achieve this. Is there a way to do this, that doesn’t involve setting up a constraint or copying keys? The code below didn’t seem to produce a thing, but ran successfully:
def getTexture(lModel):
# Get locator
locName = lModel.LongName + "_loc"
locNull = FBFindModelByLabelName(locName)
print "Locator Null is:", locNull.LongName
for eachMaterial in lModel.Materials:
print eachMaterial.LongName
# Get the diffuse texture
diffuse = FBMaterialTextureType.kFBMaterialTextureDiffuse
diffuseTexture = eachMaterial.GetTexture(diffuse)
# Get the translation
geoTexTrans = diffuseTexture.Translation
locTrans = locNull.Translation
# Get the animation node for locator translation Y and Z
locAnimY = locTrans.GetAnimationNode().Nodes[1]
locAnimZ = locTrans.GetAnimationNode().Nodes[2]
# Set the textureTranslation animated
geoTexTrans.SetAnimated(True)
# Get the animation node for geo texture translation property
geoAnimTransU = geoTexTrans.GetAnimationNode().Nodes[0]
geoAnimTransV = geoTexTrans.GetAnimationNode().Nodes[1]
FBConnect(locAnimY, geoAnimTransU)
FBConnect(locAnimZ, geoAnimTransV)