[QUOTE=RobertKist;21483]you don’t even need COM if you execute photoshop scripts as commandline parameter to photoshop.exe and create them dynamically from your python code (dDo uses this method. works very well!)[/QUOTE]
Hey robert, you mind expanding on this? Sounds like a neat idea.
@Nightshade: I think you have some good advice in here. I did the whole MEL -> Python but knew rudimentary C++ before getting into either. Just find a project you want to work on and learn as you go
[QUOTE=haiddasalami;21499]Hey robert, you mind expanding on this? Sounds like a neat idea.
@Nightshade: I think you have some good advice in here. I did the whole MEL -> Python but knew rudimentary C++ before getting into either. Just find a project you want to work on and learn as you go :)[/QUOTE]
That’s a good approach, but I’m not really sure what I should (or CAN) go for. I have some idea for some Maya tools I can do as I learn Python but I’m clueless about potential projects that are “outside” of Maya and which are not too damn hard
I thought I would resurrect an old thread… I would like to learn c++ so that I can use Maya’s c++ API, I can see that the c++ series from thenewboston is still available on YouTube but it’s now 14 years old, are there some more recent recommendations? I found this one: https://www.youtube.com/watch?v=GQp1zzTwrIg
In my experience, the greatest barrier /steepest learning curve in c/c++ is not the syntax and APIs but the compiling / linking process. That step is almost universally undocumented in tutorials, which typically assume you have Visual Studio, and your IDE and project is configured correctly for what you are trying to do, which almost never happens in reality.
Cult Of Rig did a series of tutorials on compiling c++ plugins for Maya
If you are super noob to c or c++ I highly recommend Casey Muratori’s Intor to C on Windows Casey is great at explaining things in detail, and covers the basics around compiling vs linking.