How would you align the edges of this form to the contours, or surface of the cylinder?

I have this small opened cylindrical form, whose edges I want to align with the larger cylinders body, so that it is flush against the contours of the large cylinder.

I figured I can achieve this by simply turning on “snap to points”, then in the top view, drag each vertex until it it snaps to the edges of the large rectangle, but it turns out you cant snap points (vertices) to edges, so the solution I had in mind is not possible.

I am stumped for ideas and potential solutions, I wonder how others here, would try solve this issue. I suppose I could arbitrarily just place the vertices as close as possible. but I want to try and do it properly.

I am trying to avoid going the boolean route, as I am trying to learn modelling.

The real answer is “Just use booleans”. This is the exact kind of problem they exist for. You should probably go in and clean up your topology afterwards though (Merge or delete verts that are too close. Get rid of extra edges. Stuff like that)

Another possibility is to use the shrinkwrap deformer only on the border verts you want snapped.
Also I think maybe there’s a Live Surface thing you can do? I never use that feature.

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https://i.imgur.com/KW8b5zk.mp4
:slight_smile:
It’s very inconvenient and not very predictable…

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@tfox_TD
I was just saving that fun for later hehe, but I in hindsight, you are right. It came really handy for this task, so I have started to use it.

@VVVSLAVA
How neat, I have no idea you could also do that, very glad to know this going forward. Thank you for the video.