I have been reading some more on Maya’s pivot and just messing around with it, while I have learnt quite a bit and eliminated some erroneous understanding, I cant seem to figure out one trick seen many others perform effortlessly.
For example, the manual section, Change the pivot point says to use Ctrl + Click, and while this works when I click on a edge, Maya just picks what appears to a be a random axis to make parallel to the edge. Is there something that is deciding what axis Maya is choosing to make parallel to an edge?
The above manual page I linked to also mentions to use ''Ctrl + Shift + click" to aim the currently active axis handle to a component. Is there not an equivalent of this, so that I can pick what axis to make parallel to an edge?