Hello Everyone,
I have a editor utility widget blueprint that I need to open via python. I have managed to get the blueprint generated class of the widget and then the class default object from that, but when I use the EditorUtilityWidget.run() command nothing happens.
widget_generated_class = unreal.load_object(None, ‘Path/Utility_Widget.Utility_Widget_C’)
class_default_object = unreal.get_default_object(widget_generated_class)
unreal.EditorUtilityWidget.run(class_default_object)
According to the docs I’m feeding it the correct object. https://docs.unrealengine.com/en-US/PythonAPI/class/EditorUtilityWidget.html
I just want to get the window for the editor utility to open, the same as if you right clicked on the blueprint “Run Editor Utility Widget”.
Thanks in advance!
Rob