This is something I have been trying to figure this evening but I have not had any luck.
For example, I have two concentric cylinders that constitute a single object, and I have selected their top edges and I simply want to create a single face that connects these two circles of edges (the tops of the cylinders).
I have tried fill hole, it does not do what I am expecting, it instead places a cap on both cylinders, which is not what I want. I am instead looking to create something like this.
I’ve even tried to mess with the bridge command, in which case, nothing happens.
I realise that this will just create a massive ngon face, which is fine with me, many times I need such a face as a “starting point” to build on top of. And there is the case of tools like the multi-cut tool being able to draw new lines on faces only.
My inability to do this is slowing me down, so I would appreciate any means of doing it. Thank you.
It’s pretty difficult to make a face with a hole in it for good reason. I mean, it’s technically possible in the maya file format, but it breaks a LOT of geometry algorithms. I recommend against it.
The way I’ve handled this specific case is I bridge one inner edge to one outer edge, then I select the border edge loop, and deselect the two newly created edges. Then bridge a second time. I am by no means a modeler, but that’s worked for me.
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As tfox_TD said, it’s really not a good odea to create a single face to do that.
You need to create a face for each pair of parallel edges.
In maya the easiest way would be to extrude the edge loop of the inner circle towards the outer circle by the exact distance between the two circles, then fuse the vertex.
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hmm, good point, I was not thinking about this from that point of view, I mean if I have to get to directly manupalating the maya file format, then perhaps I should not be doing this lol.
That bridge tip was neat too, thank you!
Extrude and welding verts is a geniues move, heck I could maybe even automate this for other tasks, thank you.