Check transforms script for maya

Is this what you’re after?

import pymel.core as pm
mat_identity = pm.dt.Matrix()
transforms = set(pm.ls(type='transform'))
cameras = set([cam.getParent() for cam in pm.ls(type='camera')])
transforms = list(transforms - cameras)
frozen_nodes = list()
for trans in transforms:
    mat = trans.getMatrix()
    if mat == mat_identity:
        frozen_nodes.append(trans)