I started to look at it this weekend. I really like the initiative, being C++ so low level, exposing (almost all) the SDK in C# makes writing plugins easier and faster. But… is that all?
I mean, I was expecting something like Maya has done with Python. Making writing scripts also easier in a more robust and common language with an enormous gamma of library and tools.
But this “MaxSharp thingie” doesn’t look like it. You don’t have a C# console, to make your code available to Max you have to compile it in a .dll and load it with Maxscript. Or add all the classes to make it as a plugin, or utility, or whatever.
Am I missing something? Is C# (and maybe IronPython) gonna be limited to more “low level” stuff in Max that needs to be wrapped into a plugin/utility/dll? Or is this just the tip of iceberg and we can see a better integration of C# and Max in the future?
(PS: an equivalent “free” version of .NET SDK is offered by Ephere here.)
Since information is still thin and spread out on this, here’s a quick resumed tutorial on getting a glimpse of .NET SDK:
- If you don’t have Visual Studio, get Visual Studio C# Express. It’s free.
2a) If you have Autodesk subscription, get “Subscription Advantage Packs for Autodesk 3ds Max 2012 and 3ds Max Design 2012”.
2b) If you don’t have access to a subscription, get MaxNet from Ephere.
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Open Visual Studio, create a New Project, select C# Class Library.
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Under Solution Explorer, right click References, Add Reference. Browse to 3ds Max root folder, select Autodesk.Max.dll. You have all objects, classes and instances under the Object Browser
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On VS, under Tools, Settings, change to Expert Settings and restart VS. So you can search Object Browser.
Then read:
Christopher Diggins post: .NET SDK Enhancements in the 3ds Max 2012 Subscription Advantage Pack
3ds Max SDK help: The Enhanced 3ds Max .NET SDK
3ds Max SDK help: Lesson 7: Writing .Net Plug-ins
*edit: Be careful both subscription package and Ephere’s MaxNet install Autodesk.Max.dll. If you intall both, change the names of the installed dll’s before you do it (Autodesk.Max.dll, Autodesk.Max.Remoting.dll, Autodesk.Max.XML, and under %MAXROOT%/bin/assemblies/Autodesk.Max.Wrappers.dll)
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