LittleDreamer
I’m an independent developer writing tools and games. I’ve been programming since 1998, and this is just what I like to do. I started Little Dreamer Games back in 2017 as an outlet to my creative side in the hopes that I could share the tools I like to create.
Experience
- Programmed in C++ from 1998 to 2009.
- Switched to C# in 2009 and still on that path.
- Write shaders in HLSL/GLSL.
- Write tools from plugins to simple tile editors.
- Wrote a simple 3D physics engine (sphere cube, sphere sphere, sphere triangle, sphere edge.
- Wrote a windows proc type winding system.
- Wrote an octree static mesh organizer back when that was a thing.
- Wrote mesh optimizer and exporter.
- Wrote audio visualizer in Unity
- Wrote a fragment visualizer in Unity
- Written countless shaders for Unity: rim, refraction, projection, drop shadows, diamond, sheen, emission, outline, ghost, static/distortion, chromatic aberration, and more.