[QUOTE=Mark-J;17607]One thing that we’ve done in our Collada is have it capable of serializing our own version of MetaData. So in the C++ core of the exporter it has a generic handler for writing and adding this data to the Collada schema. The beauty of it is that from our Python calls all we have to do to get new features into the output, is hook some data up, flag it for serialization, and the generic Collada handler does the rest for us.[/QUOTE]
Ok, now I get it. You have written you own extension, that does this. I thought it was something that the exporter did out of the box. Nice idea
Your final game foreign trade format that is created external on the DCC resources from FBX would be fine in addition to save by having to generate a diffrent foreign trade plugin per software but there are just numerous special cases who’s doesn’t work within my mind, It is usually improved and there are smarter pipeline/tools people than us but When i wouldn’t would like to suffer from the end of project file bloat in addition to processing lag of which awaited some sort of FBX only format.