Assigning a Material using Pymel

Hey everyone,

I just stumbled uppon the “assign shadingGroup” with pymel Problem. After a few experiments, it turned out that it was a syntax problem combined with bad documentation.

It’s not:
sets(my_selected_object, edit=True, forceElement='my_shading_group')

It’s:
sets(orig_sg, mesh_node.getTransform(), forceElement=1)

hope it helps,
Ben

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