Z2 is seeking a Tech Artist

Hey everyone, I work for Z2 in Seattle. We make mobile games for iOS, such as MetalStorm: Aces, Nitro and BattleNations. Our teams are growing fast, and right now I’m our only 3d tech artist. We’re seeking an experienced Technical Artist who is proficient with Maya, PyMel and preferably has some openGL shader experience as well. Job description below. If you’re interested, please feel free to email me directly at Joseph@z2.com.

Thanks!

Responsibilities:
[ul]
[li]Develop, document and support art pipeline and workflow tools using Python, PyMel and Javascript for Maya, Photoshop and external systems
[/li][li]
[/li][li]Working in conjunction with the Art, Design and Engineering disciplines, gain an understanding of the needs of each, and facilitate cross-communication
[/li][li]
[/li][li]Adhere to internal code standards and write elegant, scalable code
[/li][li]
[/li][li]Troubleshoot and solve technical art production issues in support of other team members
[/li][li]
[/li][li]Understand performance requirement of target platforms, and identify performance bottlenecks and optimize assets/pipeline
[/li][li]
[/li][li]Help develop processes for tracking the status of assets as they pass through the pipeline.
[/li][li]
[/li][li]Help develop processes to ensure that assets are correctly built and processed before they are delivered to other disciplines
[/li][li]
[/li][li]Participate in pre-production planning to determine and address technical design requirements and issues, including writing specification documents for art-related features and tools
[/li][li]
[/li][li]Document processes and train team members to execute the pipelines and use workflows
[/li][li]
[/li][li]Optimize and organize content
[/li][li]
[/li][li]Research and prototype new techniques as needed
[/li][li]
[/li][/ul]

Required Qualifications:
[ul]
[li]Proficient with Maya and Photoshop, solid understanding of 3D modeling, animation, and texturing
[/li][li]
[/li][li]Strong fluency with Python and Pymel and OOP
[/li][li]
[/li][li]Industry experience as a technical artist with credits on several shipped titles
[/li][li]
[/li][li]Able to clearly communicate with technical and non-technical team members
[/li][li]
[/li][li]Experience with source control such as Perforce and Git
[/li][li]
[/li][li]Expert-level skills managing content pipelines
[/li][li]
[/li][li]Capable of quickly getting up to speed on new tools and scripting languages
[/li][li]
[/li][/ul]

Bonus Qualifications:
[ul]
[li]Production experience with Maya, either animation or environment/character art
[/li][li]
[/li][li]Visual effects or animation experience, rigging experience
[/li][li]
[/li][li]Ability to script in common languages such as Mel, Perl, LUA, C#
[/li][li]
[/li][li]Shader authoring in Unreal, Unity or even better, OpenGL
[/li][li]
[/li][li]Experience managing external art resources
[/li][/ul]