YAGER is looking for an Outsource Artist (f/m)

As an Outsource Artists at YAGER you are responsible for managing outsourced art assets going to and coming from our outsourcing partners. To ensure the highest quality artwork you need to have a keen eye for artistic quality and experience creating 3D game art. You will be working on Dreadnought (www.playdreadnought.com), an awesome and exciting AAA F2P project with an international team of highly experienced and talented developers that are passionate about their work.

Responsibilities

[ul]
[li]Create assets from proxy phase to final shippable quality
[/li][li]UV mapping and baking
[/li][li]Able to generate materials (using normal maps, diffuse maps, specular maps, plus PBR)
[/li][li]Provide feedback to artists and help maintain a close cooperation between external and internal art teams
[/li][li]Generate detailed documentation, video reference, and examples of art asset production, procedures, and engine requirements to support the external vendors
[/li][li]Work closely with the art director and production team to determine outsourcing needs, pipelines, budgets, and costs for art assets
[/li][/ul]

Qualifications

[ul]
[li]2+ years of experience in professional game development
[/li][li]A gifted eye for helping to develop and work within a designated artistic style, and to execute according to the overall art direction and project goals
[/li][li]Experience with Unreal 4 tools and workflows including materials and content optimizations
[/li][li]Fluency in 3DSMax, ZBrush or Mudbox and Photoshop
[/li][li]Experience working with art pipelines for real-time 3D game engines
[/li][li]Organizational skills and experience managing multiple 3D assets in various stages of completion
[/li][li]Ability to communicate effectively in English, both verbally and in writing
[/li][li]Passionate about videogames
[/li][/ul]

Desired Skills

[ul]
[li]Thorough understanding of shading models both real time, and non real-time
[/li][li]Previous experience working with external art development
[/li][li]Experience working in Sub-D, Nurbs, or other high-end modeling formats
[/li][li]Experience with asset and task tracking
[/li][li]Quixel Suite
[/li][/ul]


Employment details

[ul]
[li]Full-time and on-site
[/li][li]Status: employment
[/li][li]Start: as soon as possible
[/li][/ul]

Join Our Team!
If this sounds like you, and you love to work in a creative environment with people passionate about their work, please send us your application using our online form: http://grnh.se/y2bodh