im just starting out in the tech artist field but im curious about learning more and more of the trade
can anyone point me in the right direction as far as how to write your own shaders?
i come from a traditional artist background so im still getting used to digging into the “guts” of Maya and the Hypershade and Script Editor
i recently watched a presentation from Luiz Kruel and he talked about some of the shaders he wrote when he was at EA, it looked really awesome and i wanted to figure out how its all done?