And here is where the video can be found. I apologize for the size of the film, I was having issues with the capturing software, but you should still see everything you need too. It’s still a WIP, but I feel as though it’s nearing the end and just about done, at which point I will move on to leg #2 for another muscle sim. This was my first attempt at using muscle in a rig, and learned a lot in the process of doing this one. Any feedback of any kind is welcome, feel free to be as harsh as you like, I’m a big boy, I can take it. :laugh:
My suggestion is to show some interesting/impressive footage showing off the RESULTS for your muscle work first and THEN go into the lengthy “look at me fiddle with controls in wireframe” section.
I am incredibly selfish and don’t like to wait very long to see what the video is about (because there is sooo much crap on youtube you have to filter through).
That is not a reflection on your skills or anything. I couldn’t be bothered to try and find the results within that video, so it may look awesome.
I know, I am an ass, but I am doing you a favor if you plan to use footage like this for your reel. Nobody cares about your wireframe muscle shapes for more then 5 seconds. Its the results that matter. And then if they are really cool, I am willing to invest a few minutes trying to see how you did it.
Hey Dan, not sure what you used to capture with but even full screen it is hard to see what is going on in the demo.
My suggestion… now that you did the capture/demo once, just re-record it and show the top highlights as Kees suggested.
Capture in an HD format like 1280×720 so when you upload it its correct for youtube and it is not trying to fit/black bar it.
I skipped ahead and did like that you have the muscle setup for the feet but it was hard to see and that was what I wanted to see as the lower leg has the most detail with tendons/muscles.
Good test though, glad your learning the software.
Oh and one more heads up. I would not do the doubleknee. While its ok solution, it will screw up when dealing with mocap, or physics or other stuff that needs just a single bend joint. Better to just deal with one joint and fix deformations (since your all ready doing muscle) than the double knee hack. That extra joint can also show up as a roll joint in some systems and it will really mess things up.
Stick with well positioned single joints.
now about the video… things that don’t work from the first- spinning around the anim, makes it hard to see what the muscles are doing. its still to long and to much of the same, have 6 sec of anim/spin fine, then go to you in close up manipulating the feet and joints as you did the first time so we can see how the skin reacts, the tendon pull on the back ankle etc.
3rd time is the charm:) Don’t make me come up there.ha!
Speaking of, I should do a Motus mini class, skype in on your giant projector screen:) oh yes…that would be fun.
Well I wasn’t planing on putting any mocap on it, so that’s why I did the double knee, and yea the spinning is a bit much, but it’s a quicktime so you can easily scrub it to your hearts content to slow it to down or focus on stuff. I really have no interest in putting any kind of motion capture on it.
As for everything else, how about I just give you the scene file? :laugh:
And which projector you talking about, the theater or the new one in the mocap room?