Why do we get artifacts on objects rendered using depth node + depth render camera on Android?

I’ve got some information over here at SE. – unity - Why do we get artifacts on objects rendered using depth node + depth render camera on Android? - Game Development Stack Exchange

The errors are visible in the fog and in the coast where the water meets the shore, the artifact changes as we pinch-zoom on Android. It seems to be tiling more or less, and looks like banding. I found a comment online that sounds like they’re having the same issue – “If I set my RenderTexture Depth format to 16 bits instead of 24 bits it’s working!” – How do I do this? Can I edit my Camera script to do this? I’m not sure how to do that. : /

No love? Common techies, you got nothing, no one builds to android?

Sorry been out of the mobile game for years.
I know once upon a time that alpha blending/testing was always kind of a crapshot across the myriad forms of mobile hardware though.