"Warp Image" equivalent for 3DS Max?

Maya’s UV Texture Editor has a nifty feature called “Warp Image”. This feature can be used to modify a texture map to fit a target UV set. I’ve been led to believe that 3DS Max has a similar feature. : ) Is anyone familiar with this functionality in 3DS Max?

sounds like you’ll have to use texture baking - I assume that this is also what maya does in this feature, just with less knobs to turn :slight_smile:

[QUOTE=saschaherfort;7112]sounds like you’ll have to use texture baking - I assume that this is also what maya does in this feature, just with less knobs to turn :)[/QUOTE]

Thanks saschaherfort. : ) I’m actually much more familiar with 3DS Max, but it honestly never occurred to me to use Max’s “Render to Texture” feature in this way.