Visual Effects Artist - Blue Castle Games (Vancouver)

Over the past four years, Blue Castle has brought together 160 of the most talented minds in the industry, shipped three titles in the process (The BIGS, MLB Front Office Manager and The BIGS 2 all published by 2K Sports) and are currently working on Capcom’s Dead Rising 2. We have lots of new exciting work to be done, that is where you come in.

We are looking for someone that is extremely passionate about real-time visual effects. A candidate will have experience with in-game particle systems and have superb effects texturing skills. You’ll have a proven track record of working from concepts and collaborating with the art director, world, cinematics and gameplay teams to create visually stunning results.

RESPONSIBILITIES:

  • To deliver high quality in-game effects for our AAA action project including geometry, texture and UV animations, decal and shader creation, terrain deformation, lighting effects, collision and anything impressively cool you can invent
  • Ability to reference and create natural effects such as water, smoke, explosions, foliage, dust, fabric, etc.
  • Work closely with programmers to ensure visual quality of procedural effects

REQUIREMENTS:

  • Have shipped a minimum of two game titles, preferably on the Xbox 360 & PS3 platforms
  • Provide a demo reel that clearly demonstrates a passion and solid understanding of stunning in-game visual effects
  • Experience of visual effects & shader pipelines
  • Excellent personal project and task management skills
  • Solid communicator in both written and verbal forms
  • Experience with a major 3D package such as Maya or 3ds Max
  • Experience in a scripting language (Python, MEL, MAXScript, etc.) would be an asset

To apply for this position, please go to Blue Castle Games: Computer Game Development and Gaming Software

We thank all applicants for applying, however, only those selected for an interview will be contacted.

DEMO REEL REQUIRED - you must include a detailed breakdown your responsibilities and involvement on each project and why you made the visual choices/decisions you did. Your work should provide samples of geometry animation, texture animation, UV animations, real time particle effects development decal creation, shader creation, terrain deformation, lighting effects and collision tagging. Online reels are preferred so please include a link to your website or download a demo reel.

BLUE CASTLE GAMES (www.bluecastlegames.com) is a full-service, multi-project and multi-platform 3rd party developer located in Vancouver, Canada. The studio was formed in 2005, fulfilling the desire to start a company where creativity, experience and hard work come together to create outstanding games. Today Blue Castle Games is a 160-person studio and in its short tenure, has developed and shipped The BIGS, MLB Front Office Manager, and The BIGS 2 (all published by 2K Sports). Currently in development is our AAA Action project, Dead Rising 2, which will be published by Capcom and released on multiple platforms.