Senior Technical Artist
Valve is looking for a Senior Technical Artist to help drive our technology forward for both current and upcoming projects. A technical artist’s responsibilities at Valve include but are not limited to:
[ul]Define and maintain the content pipeline[/ul]
[ul]Educate artists on proper content creation techniques[/ul]
[ul]Work closely with both artists, and programmers solving problems and researching new techniques[/ul]
[ul] Create tools to assist artist workflow[/ul]
[ul]Combine technology and game play in new and innovative ways[/ul]
Requirements:
[ul]3+ years of experience in either the video game or film industry[/ul]
[ul]Expert knowledge of scripting languages, Python and Mel preferred[/ul]
[ul] Basic knowledge of C++[/ul]
[ul] A strong understanding of content creation techniques[/ul]
[ul]Strong technical knowledge of current 2d and 3d applications, including but not limited to Maya, Modo, and Photoshop[/ul]
About Valve:
Our beliefs about work environments are pretty simple: give talented and experienced people the tools they need, the colleagues who will stimulate them, and the opportunity to build games they want to play. We are constantly on the lookout for self-motivated, self-directed individuals who are interested in all aspects of building great entertainment experiences.
The people who work at Valve are multi-talented, with expertise in one or two particular areas. We don’t have managers or producers of any kind. We tend to hire senior people who have shipped several titles before arriving here. And we have also hired a few people right out of school when we’ve been impressed by an interesting game, mod, or level that the candidate built.
We are always looking for smart, talented, creative, interesting people who are solving interesting problems—people who will make our products and our company the best in the industry.
Valve is an entertainment software and technology company founded in 1996 and based in Bellevue, Washington. The company’s debut title, Half-Life®, has won over 50 Game of the Year Awards and was named “Best PC Game Ever” in the November 1999, October 2001, and April 2005 issues of PC Gamer, the world’s best-selling PC games magazine.
Valve’s portfolio of entertainment titles also includes Half-Life® 2, Counter-Strike®, Day of Defeat®, Team Fortress®, and Portal™. This portfolio of titles accounts for over 20 million retail units sold worldwide, and Valve games account for over 80% of the PC online action market.
In addition to producing best selling entertainment titles, Valve is a developer of leading-edge technologies including the Source® game engine and Steam®, a leading platform for digital content with over 10 million registered users.
Today, Valve is composed of just over 160 of the industry’s best artists, programmers, and writers. In the company’s 12-year history, it has risen from “unlikely new entry” to industry leader, producing a string of best selling and critically acclaimed PC products and technologies.
If you think Valve sounds like the place for you, feel free to contact us at jobs@valvesoftware.com