I’m working on a tutorial about MetaSL based texturing in 3dsMax
2012. The first two articles are done so I thought I run them by
you. It’s pretty straightforward stuff so far but the set of utility
nodes might be of some use regardless.
Sorry don’t get me wrong, metaSL is a pretty cool concept. The problem was how it was marketed, like it was ready to be used to make more optimized realtime shaders and was ready for primetime use. Just a folly demonstrating a lot of naivitee by a certain product manager.