Unreal sequencer timecode export

Hello,
I’m looking to export an audio track with its timecode data, through the movie render queue, to sync with animation data in another software tool. I have continued to encounter issues with no timecode data recorded, or data beginning at 00:00:00:00. Does anyone have any insight or knowledge on exporting timecode data from a take sequence out of unreal?




I was able to resolve this issue using a sub menu within the movie render queue, the movie render graph. My solution for now is using a ProRes encoder, which accepts the sequences timecode value, and includes timecode with the metadata.

I’m somewhat unsure why this method works instead of configuring sequence exports using the render queue settings, but I’ll continue to see if I overlooked any settings. Additionally, due to how the movie render graph handles wav exports as a global output node, audio is not encoded with the video file, but is instead exported as a separate wav file. This can be combined in an NLE like Resolve or Premiere, and potentially automated with some scripting.