Unigine DirectX 11 videos/benchmark,

Some pretty cool stuff. :slight_smile:

Tomsk, Russia - October 22, 2009 - Unigine Corp. today announced release of the first DirectX 11 benchmark “Heaven” that is based on its proprietary Unigine™ engine. The company has already made a name among the overclockers and gaming enthusiasts for uncovering the realm of true GPU capabilities with previously released “Sanctuary” and “Tropics” demos. Their benchmarking capabilities are coupled with striking visual integrity of the refined graphic art.

“Heaven” benchmark excels at providing the following key features:

* Native support of OpenGL, DirectX 9, DirectX 10 and DirectX 11
* Comprehensive use of tessellation technology
* Advanced SSAO (screen-space ambient occlusion)
* Volumetric cumulonimbus clouds generated by a physically accurate algorithm
* Dynamic simulation of changing environment with high physical fidelity
* Interactive experience with fly/walk-through modes
* ATI Eyefinity support

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http://unigine.com/press-releases/091022-heaven_benchmark/

DX11 is going to allow some really cool things to happen in the art pipeline… I can’t hardly wait to get my hands on a working dx11 engine