Check the logs for warnings. Make sure you have the capture actor properly set up
with reference to a proper render target.
If you move the capture actor in the editor it should update itself. If it doesn’t then
something is not right.
Are you sure no other capture actors try to use the render target? (Classic
copy-paste problem.)
Try to set capture rate to 0 for now for a single snapshot at the start of the map.
Is Scene LOD working now? (I haven’t seen it working like ever but I haven’t tested
the latest build.)