I believe this subject has come up a few times on the UDN’s Unprog3 email list (or something similar).
I’d have to go back and look through my old emails if you can’t search the archive, but I believe one of the solutions was to add an additional rigid body sphere mesh around your ball that’s bigger than the skeleton. That might work?
Thanks Strobel, I’ll try to get my hands on an Unprog3
archive.
Since the first post I discovered that low speeds and/or
high friction surfaces help. Almost like miniscule
penetrations cause the sudden stops. Now I’m reading
through the PhysX SDK docs for clues.