Ubisoft Singapore looking for TD, Art

Company Profile
Ubisoft Singapore opened its doors on July 2008 and is the 18th Ubisoft internal development studio. The studio comprises a core team of Ubisoft veterans as well as a fast growing development team - ranging from recent graduates to industry professionals.

In the short span of six years, the full-fledged development studio has already been involved in the production of some major titles such as Assassin’s Creed Brotherhood, Assassin’s Creed 2, Assassin’s Creed 3, Assassin’s Creed IV – Black Flag, Assassin’s Creed Rogue, Assassin’s Creed Unity, Ghost Recon Online, Ghost Recon Phantoms, Prince of Persia: the Forgotten Sands and created independently Teenage Mutant Ninja Turtles: Turtles in Time Re-Shelled on Xbox Live Arcade and Playstation Network.

With the focus of creating and developing new high-profile AAA game titles, the expansion of the studio is expected to be rapid as it strives towards its goal of becoming 300-people strong in the years to come.

Responsibilities
• Elaborate and supplement on the direction set by the Art Director
• Work closely with the Art Leads to deliver the art vision within the project requirements
• Put in place and document the graphic production pipeline (modelling, animation, characters, lighting, SFX etc)
• Test the new tools before deployment into production
• Create, organize and lead training sessions for the Graphic team members on the tools and techniques chosen and follow through that they are being used throughout project
• Coordinate and act as an intermediary between his / her Graphic team and the Tool Programming team
• Guide and provide constant support to team members
• Record the technical innovations according to his / her expertise to produce the desired effects of the project and to improve quality
• Test and confirm that the intended techniques are possible with the tools chosen and validate the quality of the products with the DA and CPI
• Produce a technical reference and / or technical constraints document, keep it updates and communicate it
• Communicate regularly the technical constraints and the reason to the team
• Assure the homogeneity of the technical quality throughout the game
• Propose and create the right tools to accelerate certain procedural tasks which the Graphic team is responsible
• Provide constant support to the Graphic team in terms of the production software of the engines used
• Follow up on the evolution and distribution of tasks of his / her Assistant DT
• Evaluate maps on the technical plan
• Be involved in recruitment and talent acquisition
• Drive employee engagement and retention
• Any other ad-hoc duties, if necessary

Requirements
Knowledge
• Detailed knowledge of the jobs required to produce a video game
• Detailed knowledge of the technical constraints of engines and the different game platforms
• Knowledge of 2D and 3D graphic software
• Knowledge of an asset management system (ex : Perforce, VSS, Alienbrain)
• Knowledge of a programming language (C++) (an asset)
• Knowledge of Max Script (an asset)

Qualifications, Experience, Attributes
• AEC in Graphic Design 2D & 3D or AEC in Video Game Development OR
• Bachelor in Graphic Communication
• At least 3 years pertinent experience in 3D real time (Level Artist, Modeller, Texturer, Assistant Graphic Technical Director)
• Experience in the supervision of artists through a creation process will be advantageous
• Leadership qualities, and able to express ideas
• Excellent interpersonal and communication skills
• Flexible, and a good team player

Application Process
Interested applicants, please send us a copy of your updated CV/resume and portfolio/demoreel to Singapore@ubisoft.com

We thank you for your interest in Ubisoft Singapore Studio