Our game levels are pieced together by designers in our level editor using discreet assets that have their own mesh and texture data.
We need to do some texture atlasing and geometry merging to reduce draw calls.
I’m hoping to reverse build the levels in 3DS Max and merge / atlas things there.
I’m pretty confident I can loop over the meshes in a scene and combine them in mxs,
but the texture atlasing is a wheel I’d rather not re-invent
So I’m looking for tools or scripts to help.
Are there any industry standard tools for this?