Tips for Integrating an Image Editor in a 3D Production Pipeline

Hello,

I am developing a node based* image editor, and I’d like to ask you guys what tools and features should I implement to make it more useful in a 3D Production Pipeline.

These are some of the features I have implemented already:

  • Support for External Projects
  • Save multiple files per project
  • Save files from command line without launching the user interface.

And these are some of the features I have planned for the future:

  • Scripting
  • Full support of relative paths.

I would really appreciate any tips and suggestions you can give me.

Thank you!

  • node based: Nuke and Natron are node based video compositors. XSI ICE is also node based.

Hi there, I’m not sure if it is what you are looking for, but we do a lot of integration for pipelines and captured our “wish list” for app devlopers here:
https://toolkit.shotgunsoftware.com/entries/25053063#Host%20application%20wish%20list

Looks like you are already thinking about this stuff (which is awesome). Let me know if you find that link useful.

-r

Thank you shnoobins,

I didn’t know about Toolkit, great link, thank you… I’ll read more about Toolkit, I feel I can get a lot more ideas for a better integration of my tools from their docs.

Some of the things I have added to the list from your link:

  • Python interpreter and PyQt or PySide support.
    My tool uses Qt for ui, and I have done interpreters in the past (Lua) so I know this can be done.

  • Plug-ins.
    The tool is already built around the plug-ins concept

Thanks again!