Technical Artist Role for New VR/Augmented Reality Studio in Seattle, WA

Hey Guys,

One of our client startups in Seattle is actively seeking a bad ass Technical Artist to join their team. They are working on an open source VR/Augmented Reality platform. Very cool team. Amazing technology. Very well funded.

Local candidates are preferred.

Feel free to drop me a note if interested - Judd@VonChurch.com

Here is the JD:

Technical Artist

We’re looking for a fancy-pants 3d artist who has the technical and artistic knowhow to do amazing art, implement that art technically in products and prototypes, and someone that can embrace the constraints of new technology platforms.

We’re focused on multi-user virtual and augmented reality and are looking for artists that are up for the challenges of these technologies. Things like graphical performance constraints, stylized texturing, scale of objects, and new ways to navigate 3D space are all areas of focus when designing for this new platform.

We also like to be specific about the challenges and problems that you’d be tackling with us, and your role would be to immediately start doing things like:

Creating virtual environments that allow people to connect, collaborate, and communicate without being tied to traditional concepts of physical space. Which is basically like taking the space time continuum and rethinking the space part from the ground up. The spaces would serve a variety of purposes, from whiteboard collaboration rooms and information centers on the corporate side, to social board games and virtual LAN parties on the entertainment side

Experimenting around an avatar system that works with very limited information. Like “you know where a head is pointing and when sound is coming out of their audio source but nothing else.” For added challenge:. that avatar system has to scale up when you add more information. That’s right. Maybe one person has motion tracking, one has weird magic hand trackers, and one person just has head directional, and all of these avatars fit with the space, and each other without breaking the feeling that you’re with other people

These are a couple of the problems of today. As Augmented and Virtual Reality technology grows, and more and more consumers adopt it for more and more uses, there will be harder challenges and new things to overcome. Design, UI, spaces, avatars, effects, controls and animations will all have to be rethought nearly from the ground up.

You will have a varied art background and experience in 3d art, will be technical enough to understand and do scripting, and have worked in gaming 3d engines such as Unity or Unreal. You’re a constant learner in whatever you do, and have shown a history and a passion around a variety of artistic endeavors through your career and life.

And of course, our mission is inspiring to you, and our values align. Because that’s how we roll.

How some our values in action for this role:

You participate in art and design communities and will be looking to do so around AR and VR
You’re an expert at authentic listening to creative feedback. You believe all feedback has hidden lessons and strive to really understand what people are saying and can articulate an overall sense of feedback from many sources
You will work rapidly to experiment and iterate, cataloguing design lessons in a way that allows new people to become experts in AR/VR design by reading your work and trying your experiments, and allow us to share our best practices with the world
You will be known within our organization of having an incredibly high quality bar, earning the creative trust of everyone you work with

Cheers,
Judd

VonChurch.com
Judd@VonChurch.com