YAGER is an independent developer of computer and video games based in Berlin, Germany. We are specialized in the creation of AAA, multi-platform action experiences, for a global audience. Attention to detail is a hallmark of our development; from refining game play to the point of excellence, to instilling both the stories and the environments with enough depth and detail to set our products apart.
We are an English speaking studio with more than 100 people from 15 different countries. This rich mix of individual skills, backgrounds, and perspectives creates an open-minded and collaborative atmosphere vital to the success of our productions.
TECHNICAL ARTIST [m/f]
YAGER seeks the talents of a seasoned and passionate Technical Artist who enjoys a collaborative creative work environment and is looking to work with like minded professionals to create a true action experience for multiple next-generation platforms.
Responsibilities
• Research and develop solutions for complex art and design workflows in collaboration with the respective department leads
• Design, implement and maintain art and level design production pipeline using both off-the-shelf and proprietary software
• Establish asset creation guidelines and standards
• Establish content budgets for artists and level designers
• Create training files, examples, text and tutorials and assist the art and level design departments in learning new technologies and processes
• Review current and emerging technologies and technical developments for incorporation into the game engine
• Provide feedback on contingency solutions and timelines
• Establish performance profiling and guidelines
• Documentation of new systems and tools
• Report directly to the Lead Technical Artist and work closely with other disciplines in small interdisciplinary teams.
Qualifications:
• At least 2 years experience as a Technical Artist in game development or modding
• Strong understanding of technical limits and excellent technical problem solving skills
• Strong knowledge of the Unreal Engine
• Strong knowledge of 3ds Max/Maya
• Knowledge of additional 3D and 2D authoring tools
• Knowledge of current 3D graphics techniques
• Scripting experience (Max Script, Mel, Python, Lua or UC)
• Experience with content management systems (Perforce, Alienbrain)
• Excellent communication and team skills
• Strong verbal and written communication skills in English
Desirable skills:
• Experience in developing for XBox 360 or Playstation 3 is beneficial
• Knowledge of modelling, lighting, texturing/shading, rendering, rigging, skinning, animation, in-game physics and special effects
• Experience with procedural building generation (CityEngine, UE3 ProcBuilding or similar)
Interested?
Please send your application (covering letter, C.V., references, work samples – max. 10MB) along with salary and availability details to the attention of our HR Department to jobs@yager.de. Please be sure to reference “Technical Artist (f/m)” and on which page you first found the job ad in the subject line of your email.
YAGER Development GmbH
Human Resources Manager
Pfuelstrasse 5
10997 Berlin
email: jobs@yager.de
web: www.yager.de