I wanted to start a thread where people could post links to sites with useful information related to the TechArt discipline. I’m thinking that this should be restricted to more general information useful to technical artists, as opposed to specifics, such as Eric’s really useful normal mapping wiki. But of course it’s up to the community to decide.
Cool lists Eric, thanks. Being in the UDN mailing list under most everything always keeps my brain in a frenzy and my inbox full, and I’ve seen a lot of graphics related queries that have some great breakdowns and snippets for the engine.
If you ever wanted to read the original Cook-Torrence paper, here it be, along with tons of other cool stuff. Might not be able to implement any of these papers “as-is”, but could provide some good jumping off points.
[QUOTE=Dave Buchhofer;1072]Chapter1, the Lore of the TD’s, by Tony Apodaca. given at a Siggraph 2002 course, Renderman in Production
good (readable!!) overall introduction to graphics math[/QUOTE]
Nice read! I’d also recommend Bobo’s “The Matrix Explained” Maxscript DVD. He explains vector and matrix math in a nice visual, easy to understand way. It is related to maxscript, but I think all the concepts he covers are translatable to other applications.
+1 for Bobo’s DVD. I enjoyed that a lot, albeit it goes over my head quite a bit towards the end, which is not a bad thing. I’ll get there eventually
I came across this, thought it was interesting:
A few lectures from Stanford by Professor Jerry Cain.
It is addressed to programmers new to Python but it builds quite a bit and goes into a lot of the behind the scenes stuff that will get you if you are used to other languages, so I thought this might come in handy for someone here. The last lecture goes over XML parsing.
and the page for the class to get the assignments and hand-outs (the link on the youtube page is broken ) : http://www.stanford.edu/class/cs107/
[QUOTE=Erilaz;1098]He explains vector and matrix math in a nice visual, easy to understand way. It is related to maxscript, but I think all the concepts he covers are translatable to other applications.[/QUOTE]
Here’s another good dvd that covers some good 3d maths, Autodesk Maya Techniques: Bi-Directional Constraining Part I. I went to the masterclass the year it was presented and the first part really was just a great overview of 3d math in general and then a little discussion of Maya’s weird transform stacks. Even shows you how to build a constraint by hand, ICE style:D:
It’s Flash/Flex focused, but a large portion of the posts are about application of maths to graphics, which is fairly easy to convert to other languages.