Hi,
still workin on my chameleon rig (3ds max)…
Next problem I´m facing:
For the tail I built a simple FK chain with several controls linked together.
- Created bone chain.
- Created control object every 5 Bones.
- Orientation constrained bones in between to surrounding control objects.
- Weighed orientation constrains.
- Linked all control objects together.
By selecting some or all of the controls and rotating them together, I can make the tail curl.
But unfortunately it doesn´t curl the way I want it to curl:
To form the helix, some bones need to be rotated more than 180° and of course then I get undesired flipping…
My rigging knowledge is still very basic, is there any way to fix this, without scripted controllers?