So, for the past couple of months, I’ve been working on a framework for visualizing 3d models and animation using Python and OpenGL. I’ve been mostly doing this in my spare time, and have recently gotten it stable enough that I feel comfortable releasing an alpha version of the framework. There isn’t a whole lot here yet, but you can build 3d meshes with textures, navigate around in a viewport - i.e. Maya style - and a couple of other things.
For more info, and the download, I setup this website:
My next step is to add support for skeletal animation, and develop a node-based network framework, similar to what you typically see in shader editors, or Softimage’s ICE - all in Python baby.
If you have any problems or questions, feel free to fire away.