at ubisoft red storm, we have been experimenting with using photo images to generate base meshes with autodesk’s project photofly that we can then build game meshes from. we don’t have a production pipeline yet but the quality we are getting from this technique looks really promising. we have also done with heads and gotten good results. i thought i’d share and see if anyone else is doing anything like this in a production setting.
some images of random scans. diffuse generation and stitching quality are really good, bump on these is just diffuse used as bump on the matcap. project photofly is free for now but i guess just til december 31. hurry up and become dependent on it now so they can charge you a ton for it later =P
Using what open source software already has been doing for a while now? http://grail.cs.washington.edu/software/pmvs/ Those output meshes and textures look pretty good though. I’ve used Meshlab to get something similar before and a friend has used it in his full on stereoscopic film-res production. http://olegalexander.com/?p=1084