Hey everyone,
This is a university project that I need to get feedback on topology, animations, etc.
Here are some screens:
Here is the link to the animation:
Hey everyone,
This is a university project that I need to get feedback on topology, animations, etc.
Here are some screens:
Here is the link to the animation:
It looks like a cool design and the rest of the work is almost there but few things you could fix/change:
Topology: Looks pretty good for game geo. Some of the masses are a bit off, especially in the thighs, and some of the loops could flow a little cleaner, but no real biggie
Texturing: Again, pretty good but you’ve got what looks like stretching in areas, especially the top of the body and the snout. Snouts not a huge deal since it’s dark, but the body is a big mass
Animation:
This is probably the only real weak point of the presentation, but it’s still pretty close
a)I’d watch your base pose. Maybe it’s the camera angles, but it looks very off balance to me. The rear legs attach to the body at the right place, but the feet are too far foward.
b)Your walk is sliding. ie, your treadmill cycle is moving at a different rate than the global controller is moving.
c)The walks also a little too light for a big brutish animal, and a bit too dainty. Looks like you might have used a slow dog walk as reference?
d)I don’t know if the neck is stretching or not, but it looks like the length of it is changing throughout the animation. It’s good in moderation, but this might be too much.
Otherwise, pretty good! Look forward to seeing the final result
In addition to what dgovil has pointed out, I’d look at the walk itself. What you’ve got there (alternating pairs of steps) doesn’t really happen in quadrupedal creatures until they’ve hit trotting speed. As far as sequence of footfalls, you’ve got:
front left, hind right, front right, hind left
with regards to the animation, the hind legs need to bear more weight, and what I mean by that is the foot and heel barely meet the mid pass position, it’s seems almost right where they should take the brunt of the weight they begin to move forward. Let those legs extend farther back before bringing them forward. A little more follow through on the end of the tail would help sell that cycle as well. Other stuff looks decent, good thing I watched the Lost World last night for reference