Sr Technical Artist Needed ORLANDO FL

If you’re veiwing this position and just have a couple questions please dont hesitate to private message me or email me directly. These positions need to be filled soon.

A well known AAA game development firm is actively looking for 2 Sr TA’s to sit in their Orlando FL location. Relocation assistance is available. Not only is a competitive salary being offered but up to a 20% bonus. Below is a description of the type of candidate they are looking for. If you’re interested please email me directly at nic.clark@modis.com and attached an updated word version of your resume.

Technical Artist

Responsibilities include:

•Working with the Art Directors and artists on visual development, including lighting, rendering, and post effects for realtime.
•Staying familiar with competitive technologies in the industry for realtime rendering, including modern game engines and rendering middleware.

• Designing and developing artist workflows in conjunction with the art staff and the engineers
• Design, Implement, and support tools and technologies used by artists in the creation of art assets
• Visual development of computer graphics to support the art director’s vision
• Research and implement the latest in cutting edge techniques in realtime computer graphics
• Assist with the management of large volumes of art and game data
• Creative and technical problem solving to achieve top quality and efficiency for art assets
• Acting as the first line of defense for art technical support
• Participating in the planning and development of AAA sports titles
Requirements:
• Working knowledge of major graphics applications such as Maya, Motion Builder, ZBrush, Photoshop, etc.
• Understanding of the fundamentals of computer graphics, including modeling, lighting, rendering, animation, production processes, and data management
• Experience developing tools and graphics in any of the following languages: Mel, Python, C#, C++, Lua, HLSL, etc.

Pluses include:
• Experience working with Xbox 360, PS3, or Wii
• History of shipping AAA games on any platform
• Visual effects experience in film or commercials
•Experience with HDR photography, writing shaders in CG, HLSL, Renderman, or Mental Ray, and a working understanding of the mechanics of raytracing, global illumination, image based lighting, etc.

Nic Clark
Direct Hire Development Manager
Modis
T: 407-541-8003
C: 407-803-3435
E: nic.clark@modis.com
255 South Orange Avenue Suite 1550 Orlando, FL 32801