SPIRAL - Recruitment Thread - January 2012



We are about to go into a heavy development crunch lasting the next six months. We are now able to bring on extra individuals to aid in this high-end production. This is paid work so if you see your job listing go ahead and send all over required materials and a job application:

IMPORTANT INFORMATION:
Job Type: Remote Freelancer
Pay Type: Per-Product
Duration Length - January 2012 - June 2012 (+)
Current UE3 / UDK Parallel Version - December 2011
3D Modeling Package: 3D Studio Max 2010
Digital Imaging Package: Adobe Photoshop CS3-CS5
Company Website: http://www.spiralgamestudios.com

REQUIREMENTS:
-Resume / CV.
-Strong portfolio.
-Attached samples (not compressed)
-A love for Dinosaurs.

OUR EXPECTATIONS:
-Comfortable working in a team environment.
-Familiar and able to make deadlines.
-A good (quirky?) sense of humor and pleasing to work with.

HOW TO APPLY:
Simply read all of the above and follow the rules and send over your application to:
jobs@spiralgamestudios.com


Spiral Studios is here to serve our fans. We like to keep them in the loop, with news and updates tailor made to pique their curiosity and arouse their interest. We love talking to our fans and we understand that they are the engine that keeps us developing with such energy.

We are currently housing over 20 ridiculously brilliant minds. Through hard work and immortal deadlines we are now able to bring even more souls in to our halls. Spiral is home to a wide variety of proven indie game developers and veteran industry talent.


ORION: Prelude is a fast-paced Sci-Fi First-Person-Shooter. It features a retro-vibe, addictive gameplay and insanely awesome features such as jetpacks, dinosaurs and vehicular combat.

ORION: Prelude pays homage to other classics that we grew up on that entertained us as gamers as well as inspired us as developers. You will see inspiration from classics such as the Unreal Tournament series, Quake 2 CTF, Starsiege: Tribes, early Counter-Strike betas and plenty of our own unique takes and twists in the design and mechanics. With only a first glance at ORION: Prelude, you will know that this is a game being made by gamers.

ORION: Prelude will have a TON of content and a large feature set. We’ve stepped up on the technology front and ORION: Prelude will now be powered by the Unreal 3 technology. We have also announced that the DLCL for ORION: Prelude will be plentiful - and FREE!

VIDEOS:

“The Indie Dream”
http://www.youtube.com/watch?v=lDyAK26u0_E&list=UUN0x37PHZNhWZnpEMz3aohQ&index=11&feature=plcp]

“Carrier Reveal”

“Altair Reveal”

A couple of quick observations:
I looked through your information on your web site and no where can I find where you are located.
Second, I noticed on your “Jobs” page that it hasn’t been updated since January - last year.

Yea not to be a deusche, but this is a tech art Forum. Instead of posting all the positions, you could just post what your tech art positions entail.

[QUOTE=cgjedi;13600]A couple of quick observations:
I looked through your information on your web site and no where can I find where you are located.
Second, I noticed on your “Jobs” page that it hasn’t been updated since January - last year.[/QUOTE]

All current job postings are remote freelancer positions. No studio location.

Second - you’re absolutely right.

[QUOTE=UncCheezy;13601]Yea not to be a deusche, but this is a tech art Forum. Instead of posting all the positions, you could just post what your tech art positions entail.[/QUOTE]

You never know who is browsing. However, the tech artist role is definitely the highlight here.

We are still seeking a Technical Artist - Generalist role. Will be responsible for things like:
-Material Editor & Shader Creation
-Rigs / Skinning
-Asset Integration (Setup)
-Asset Optimization (LOD’s, Collision)
and more!

Send your application and resume to:
jobs@spiralgamestudios.com

I am looking for a job in an IT company if anyone have any placement please let me know…