We are looking for someone who will be working with the Graphics Programmers to implement the PBR based Rendering module for our proprietary engine technology.
Responsibilities include:
- Designing and implementing shaders to cover render features.
- Selecting, preparing and adapting art tools.
- Working closely with the rendering team.
- Keeping a close watch on the latest developments with rendering and other techniques.
- Maintaining a primary interest in PBR lighting and simulation-based approaches in general.
Your profile:
- Highly motivated to work with new and emerging technologies.
- Significant experience (6 –10 years) as a Technical Artist in game development industry.
- Experience with developing technologies for new engines.
- Comfortable working in a highly data-driven environment.
- Significant experience in a full digital art content creation pipeline.
- Good knowledge of 2D and 3D graphics software.
- Knowledge of an asset management system (e.g., Perforce, VSS, Alienbrain).
- Able to create technical documentation.
- Knowledge and interest in the following technical art areas: Shading and Lighting, Rendering and Post FX, Special FX, Houdini, Rigging and Animation.
- Excellent communication in verbal and written English.
Please, visit our website https://playerunknownproductions.net/ or apply directly here https://ppstudio.jobs.personio.com/job/455726?display=en