just wondering if anyone has worked out a way of doing this.
currently if i do anything with selections it brings me back things by the order of there vertex numbers, but i got a tool I’m working on where things relies on edge loop selections, so i need to return vertex selections in the order of how they appear in the edge loop.
the best i can think of is getting the selections as verts, than using the getConnectedVertices() method of the MItMeshVertex class, to check if any of the connected verts of my selection are connected to the vertex in the iteration.
but this seems like it would be slow, and i would have to find the first vert first, and might screw up with closed loops.